Low/highpoly buildings, environment props, vehicles, weapon modeling
AR and VR applications with Unity3d
Modeling for military simulations
Medical visualization
Breakable buildings, – objects,
Realistic landscape modeling – texturing, as from sattelite data or from concept art
Material, shader and physx setup and level building  in Unity3d
PBR based texturing
Normal map baking,- combining
Complete level planning, level building
Outdoor and interior light setup
Simple animations